The Rest is Never History

You’ve heard a lot of stories that ended with, “And the rest is history.”  It’s not true.

The phrase conveys a sense of well-known, easy to plot steps from where the story left off to where things currently stand.  It’s the part that comes after the crazy, obstacle-filled origin story.  It’s the easy part.

In reality, “the rest” is harder than the beginning.

What about the heartwarming story of the guy who somehow made it through flat tires and lost keys and pouring rain to accidentally end up on the wrong blind date that turned out to be his soul mate?  After the drama of the first encounter it’s easy to treat the rest as history.  They went on more dates, got engaged, and got married.  But anyone who’s gone from first meeting to marriage knows that process is much harder to work through than first date nerves.

What about the aspiring actress who packs up all her things and heads to Hollywood, works as a waitress, auditions every chance she can to no avail, and then unknowingly impresses a big name agent she served at the restaurant?  Sure, the agent gets her her first part, but I assure you the rest is not history.  Countless people get their first part.  It’s not at all obvious or inevitable to them that it will produce a second, third, or Oscar winning fourth part.

The danger of believing the rest is history is that we’ll pin too much on that one big break or chance encounter.  There certainly are defining moments in our lives, but that’s because of the way in which we remember them and the easy identifiers that accompany.  The real story of success begins much earlier, with the choices that define who we are and what we bring to and can do with that big moment, and continues much later, with the way we use the power of the moment and parlay it into sustained results.

That couple had fights, and jealousy, and misunderstanding, and pain, and money problems, and disproving friends and family, and religious differences, and cultural divides, and different taste in food and Netflix shows to overcome.  Love at first sight is the easy part.  Living together and agreeing to the terms of a long term relationship is hard.  The part called history is what produces the outcome.

That actress had roles she hated, and typecasting, and dry spells, and pressure from family, and haters, and creepers, and unreturned phone calls, and money problems, and bad reviews, and stalled shows, and a new agent, and Twitter arguments, and TMZ to overcome.  Getting the agent and the first role is the easy part.  Handling fame, fighting to define a brand, and getting the next job before the current one is through is hard.  The part called history is the battle for continued growth.

“The rest is history” really means the rest is a longer, slower, less interesting slog through every mundane challenge and self-destructive mindset imaginable.  It means the rest of the story is something that can’t fit in a 2o-minute interview and doesn’t make for inspirational story time.  It means the rest is what transformed the subject from the person present at that fateful moment to the person standing before you.

There’s nothing automatic about history.

When we’re tempted to feel bad for ourselves because we haven’t had the big break, or think only in terms of achieving it, it’s good to remember that the break is the beginning, not the end, of the really hard part.  The challenges that follow the break are tougher and lonelier, in part because everyone else believes the rest is history.

Dig into any success story and look for the real process called “the rest”.  That’s where greatness is found.

Life as a Game

The great storyteller C.S. Lewis says in one of his stories (though I can’t remember which) that some of the most sinister things are those that look like or pretend to be something they are not.  I’d modify this slightly and say that the worst things are those that actually believe themselves to be something they are not.  Life is full of stories and games.  It is not the playing or telling that causes trouble, but when we begin to believe the game is the reality.

Take sports.  Imagine if a professional football player actually believed that the game was life.  If winning was not just the artificial end within the construct of the game, but the actual end in life, you might see things like the scene in the ridiculous movie Any Given Sunday, where a player shoots a would be tackler.  Players would hurt or kill opponents regularly and some would proudly become martyrs just to win.  Critics of sports will say that this already occurs, but if you think hard about it, even the most over-committed behave as if they are in a game and that life is something else.  The most criticized decisions, like bounties for injuring players, or keeping an injured player in, are egregious precisely because it is so universally acknowledged that sports is a game and it is improper to treat it like life.

It’s harder to see the other games and stories, and games and stories nested within games and stories, that we regularly engage in.  Language itself is a kind of game.  When you transform an idea into a mental image or words in your mind, you produce a symbol that represents the idea, but not perfectly.  When you put those symbols into audible form, they are still less representative of the core idea.  The hearer unbundles the words and facial expressions, translates them into ideas in their own mind, and finally translates them into a response or action.  At the end of this game, the action of the hearer may manifest something quite different from the idea with which you began.  You played the game of verbal communication.  The better you are at the game, the more the response you got was what you wanted.

But this paints too simple a picture of the games we play.  Language takes place in a social context.  It is nested within several overlapping games.  If you are talking at a work party, everyone involved is operating within a rich narrative about appropriate behavior, what words and actions mean, who relates to who in what ways, who plays what roles within the group, and so on.  We are regularly navigating multiple complex narratives and games.

This is not a bad thing.  Games and stories are useful and inevitable.  We haven’t yet found a way to telepathically share abstract ideas, and I’m not even sure we’d enjoy it if we could.  Games and stories help us make sense of the world, form relationships, predict causality, and move closer to our goals.  Games are useful and they’re also a lot of fun.  The danger is when you forget it’s a game and think it’s life itself.

I hate formal attire.  It’s uncomfortable and I think it looks like a silly costume.  Still, in certain contexts, a game has evolved wherein everyone wears certain costumes that come bundled with certain signals and ideas.  I play the game, even if I sometimes wish everyone would find a more comfortable way to create the context of formality.  I don’t mistake the game for real life – and thank goodness.  If being a savvy dresser was the goal; if it was itself success, seriousness, intelligence, I’d be in trouble.  I’m not very good at dressing well.  Luckily, it’s a game and a way to communicate these concepts, albeit imperfectly, and it is tied up with a lot of other ways to communicate.  I can do it enough to get by, but if dressing well meant living well, I’d be having a rough go of life.  By recognizing unspoken dress codes as a game, I can actually have some fun with them and not feel so choked by my necktie.

Upon seeing games for what they are, it’s tempting to refuse to play and reject them altogether in favor of “the real thing”.  This is a mistake in the opposite direction.  There may be a time when I can always refuse to wear a suit and it won’t harm me, but for now, it would hinder my other goals in life.  It would alienate me from people whose company I enjoy.  I try not to be bitter at the games people play, but enter in on my own terms and navigate them toward my own ends.  Even a hermit monk plays games.  He has entered a narrative that gives explanatory power to his unusual behavior, and thereby protects him from some of the hurt that comes from not being understood.  The social story of the hermit exists as a kind of fortress within which he can opt-out of other games with less harm to his relationships with others.  (Of course hermitage is a game that, once chosen, can be hard to deviate from without significant cost, but the concept of getting stuck in our own games is for another day.)

It is incredibly liberating to realize the game-like nature of life.  We are constantly telling and acting in stories and playing games.  Once we awaken to this realization, we can step back and remind ourselves that the object of the particular game ought not be confused with the object of our life.  We can seek to find the truth that resonates with us to our core, but on the journey we will inevitably have to play games with their own objectives.  Don’t despise or run away from the games, but don’t forget that they’re just games!  Play them, enjoy them, master them, fail at them, laugh at them, love them.  It will make your journey towards fulfillment a better one.

(For a great read in this vein, I recommend Finite and Infinite Games by James P. Carse)